Enter the Gungeon Corgi Enter the Gungeon Dog Pixel Art Grid

The Hunter Icon.png

The Hunter is one of the Gungeoneers in the game Enter the Gungeon. The Hunter is equipped with the Rusty Sidearm, Crossbow, and Dog.

Contents

  • 1 Story
    • one.1 Past Impale
  • 2 Strategy
  • 3 Notes
  • 4 Trivia
  • 5 Gallery
  • 6 See also

Story [ ]

i,147 years prior to the Hunter'southward chance into the Gungeon, she travelled to Blacksword Manor to defeat Dr. Wolfenclaw; however, she was captured and stored in a Cryo Pod until the events of Enter The Gungeon. It is unknown how she escaped the Cryo Pod.

Past Kill [ ]

If the Bullet That Can Kill The Past is used on The Hunter, she will be brought dorsum to the front entrance of Blacksword Manor before her capture. Later on entering the estate the Hunter will eventually come beyond a strange machine. Dr. Wolfenclaw will appear and greet the Hunter, maxim that he's thrilled to exist able to use her in his latest experiment. The Hunter responds past saying that she will not let him have his way with her and that she's come up to end him and his twisted religion. Dr. Wolfenclaw will then summon a circle of bullets, trapping The Hunter. The role player will be given the selection to utilize a Blank to destroy the trap. Dr. Wolfenclaw volition initially be surprised by such advanced technology, but claims that information technology won't matter and decides to unleash his monster upon The Hunter. Should The Hunter defeat the monster, she will be relieved that information technology is finally over and go out the estate with Junior.

When The Hunter gets trapped, the player will likewise accept the chance to surrender. If this option is selected Hunter will say: "Never! I'm not getting frozen again!" which leads the player back to the option of fighting Wolfenclaw.

When entering the past, The Hunter volition take Colt 1851 and Sticky Crossbow as available weapons, along with Wolf as an item.

Defeating the Hunter'south past volition unlock Wolf and Dog.

Strategy [ ]

The Hunter starts out with the smallest loadout of all the Gungeoneers, having simply 3 items to piece of work with compared with the usual 4. However, the tools that The Hunter is given are strong enough for her to hold her own inside the Gungeon's depths. The Hunter'south primary weapon, the Rusty Sidearm, tin all-time be described as average. Information technology has decent damage only with a mere 6 shots in a single magazine and slower bullets than near starting guns, information technology forces the Hunter to constantly be on the movement. Arguably the all-time role about the Hunter is her secondary weapon, the Crossbow. It's the strongest of the starting guns in terms of damage and can 1 or 2 shot every bones enemy on the showtime floor except for Gun Nuts which take effectually v. The extreme range provided by the Crossbow allows the Hunter to stay much further abroad from enemies compared to other Gungeoneers and thus, take less harm on boilerplate. The Crossbow is too extremely ammo efficient to the point where it's quite possible for it to clear the majority of the first floor (including the boss) alone.

The Dog is the Hunter's simply passive, just information technology has the potential to be quite useful over the course of a run. Upon completion of a room, the Domestic dog has a five% take a chance to dig upwardly a pickup. The pickup take chances is completely separate from room rewards, so it's possible to get both at once. The pickups uncovered by the Domestic dog tin be coins, hearts, armor, blanks, keys, ammo and maps. Go along in mind that the Resourceful Rat will steal any armor and ammo left in the room, and so they should be used/picked upwards immediately if they appear. The Dog will also bawl at Mimics, though this feature is less beneficial for more than experienced players.

Overall, The Hunter is an all-around solid Gungeoneer as the Canis familiaris is able to provide free resources, while the Crossbow gives a viable alternative to the otherwise boilerplate Rusty Sidearm until more than powerful weapons are found. Due to this, the Hunter probably has the strongest early game of the iv main Gungeoneers.

Notes [ ]

  • The Hunter's alternating costume bears a resemblance to her dog, Junior, who waited until the Hunter returned to her past.
  • Although Wolf accompanies The Hunter in her past, the particular will show up as Dog in the Ammonomicon.
  • By pressing the interact button near her Dog, Junior Two, The Hunter will pet information technology. This volition non work with Wolf.

Trivia [ ]

  • Nicknames that NPCs refer to The Hunter as include:
    • Pilgrim
    • Prof
    • Lady
    • Ma'am
  • Her pose resembles Clint Eastwood'due south The Outlaw Josey Wales.
  • The icon on her belt references Sam Stone, the main character of the game called Serious Sam.
  • The Hunter'southward past may be based on the Wolfenstein series.
  • The Hunter's past is the only past to not have her space ammo starter weapon.
  • The Hunter may take drawn influence from Susannah, a grapheme from Stephen King's "The Dark Tower" series.
  • The Hunter was originally called "The Guide".
  • In Enter the Gungeon's pre-blastoff, the Hunter (or rather the Guide) started with Sense of Management instead of Dog.
  • If the Hunter's past is accessed in co-op, she will say to the Cultist "Oh, and... you. If yous want to become back to the Gungeon, I'd hop in one of those cryo-pods for about... fifteen hundred years or so."

Gallery [ ]

See also [ ]

  • Gungeoneers

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Source: https://enterthegungeon.fandom.com/wiki/The_Hunter

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